These reference books provide an ideal way to expand your knowledge of visualisation techniques once you are ready to learn more than just the basics. Each of these books has been chosen because of their focus on the general principles of visualisation rather than instructions on how to use a specific computer software program.
The books cover perhaps the two most important but complex aspects of creating realistic visualisations - lighting and materials.
| [Digital] Lighting and Rendering by Jeremy Birn | ||
|---|---|---|
|
[Digital] Lighting and Rendering by Jeremy Birn ISBN: 1562059548 Using computer graphic and 3-D tools to create accurate images is easy; using them to produce beautiful, inviting, memorable images requires more than technical skill. Lighting & Rendering introduces reasons and techniques for using light, shadow, texture and composition. The book is not software-specific, but demonstrates techniques that are applicable to almost any 3-D graphics application. The first half of the book discusses lighting and shadow--not just how to use various lighting techniques, but why. An outstanding chapter on colour and its use through composition and lighting offers insight into how colours are perceived and how colour affects a scene. Additional chapters cover exposure, composition and staging, materials and textures, and compositing. Digital Lighting & Rendering is an informative and important book, useful to any computer graphics artist. Each page is filled with fascinating, immediately helpful information about the craft. Mr Birn's experience and insight are not to be underestimated, and this book is not to be missed. |
|
| [Digital] Texturing and Painting by Owen Demers |
||
|---|---|---|
|
[Digital] Texturing and Painting by Owen Demers ISBN: 0735709181 This is one of the only books dedicated to mastering the art and critical skills of painting, creating and applying textures to 3D models. Covers the difficult-to-master artistic techniques of texture creation that every serious 3D artist needs to know in a non-software specific environment. |
|